What's your money superpower?

Lead Talks: Nonso Talks Designing PiggyVest’s New App & His Sources Of Inspiration

Nonso Eagle has been the CCO (Chief Creative Officer) of PiggyVest for over seven years now, handling graphic design, UI design and even video content design. For this month’s Lead Talks, Nonso shares what a typical day in his life is like, his top three design tools and why he’s most proud of the new PiggyVest app.

What is a typical day in your life like?

It depends on the day. Mostly, I wake up and check my emails to see if there’s anything to work on for the day. Then I usually get some work done, review some designs from my team or work on designs myself. If there are meetings, I’ll attend. And if I have time in the evenings, I hit the gym. When I return, I’ll do some more work. 

What’s the toughest thing about being a designer?

Because of how we work at PiggyTech, the most difficult thing is producing creative ideas constantly. We deliver quality as fast as possible, so there’s always the need for graphic design, UI design, and even video content design. Coming up with everything as fast as possible can be quite challenging.

What are your top three design tools and why?

Photoshop, Figma, Illustrator and Procreate. 

Photoshop was my first love; it was the first design software I started learning. That was in 2009. Over the years, I picked up Illustrator because Illustrator and Photoshop sort of go together. Figma is on the list because it’s the best web design tool right now. It is your go-to for most web design and app UI. I love Procreate because I love drawing. 

A lot of people think designers can be difficult to work with. Is that true? If yes, why?

I don’t think that’s true, but I can’t fault other people’s experiences. So I’d say the difficulty could be from miscommunication between the designer and anyone working with a designer.

Designers just want to get the work done. So maybe they tend to not communicate; they just want to finish what they’re doing. Maybe that’s why people say they are difficult to work with.

Where do you draw inspiration for your designs?

I use things I see around me. Billboards, adverts, magazines, other apps, other websites. There’s Behance, which is a site for designers to share their work; there’s also Dribble, which is just like Behance. I draw inspiration from seeing what other designers contribute to those platforms.

What is the most exciting thing that you’ve worked on?

The new PiggyVest app.

Oh great! Why?

We’ve been using the same app since 2019. We like to design for longevity because we want every design to be able to withstand the test of time. The new app is a step in a direction I believe designs and designers will go next.

In the next 10 years, for example, we can still be using the same flow and design of the new app. It won’t be outdated and everyone can use it. An old person and a child can use and understand it perfectly. It’s superb. 

What are four things that make one a good designer?

The first thing is patience. You need to be patient in every design process; you also need to be patient with people you work with because that’s part of what being a team player means, obviously.

You also need creativity for obvious reasons. Then it is important that every designer is able to embrace feedback. As much as people don’t like to be criticised, it’s not a bad thing. 

Lastly, it is important that a good designer understands context and messaging. It’s not about making something fine. An app has to be more than just pretty. It also needs to pass a message. Understanding the context and messaging for what you’re designing is a very important skill.

The Better Way To Save & Invest